Super Nintendo Super Castlevania IV Review

Super Nintendo Super Castlevania IV"Old-School Castlevanias" are those with completely linear quests; that is, you go from Point A to Point B, killing everything in your path (The non-linear games, such as Aria of Sorrow or Sympony of the Night, are sometimes referred to as "Metroid-vania.")
In Super Castlevania IV, Simon Belmont steps out to defeat Count Dracula (on a side note, it's not REALLY IV; Konami later admitted that this game is just a re-make of the original 1986 NES Castlevania.)This being said, Simon has a lot of moves at his disposal.It this game--the only game in the series to do this--Simon can whip up, down, left, right, or diagonal.He can flail the whip around.He can swing from hooks in the ceiling.Controlling Simon is . . . well, it's a joy.Play control has never been this tight on a Castlevania game, before or since.
All the levels are deep and atmospheric, with perfect music (well, except for the Atlantis Shrine, anyway.)The music to level one is my personal favorite.Rooms scroll in the background; vines creep up rail fences as you approach; spider-webs actually look dusty.The graphics are absolutely amazing, and look better than many graphics on 32 or even 64-bit side-scrollers.
An absolute masterpiece of a game.

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