Showing posts with label nes games. Show all posts
Showing posts with label nes games. Show all posts

Guerrilla War Review

Guerrilla WarIn this game you are an unnamed communist revolutionary fighting on an unnamed tropical island. At the beginning of the game, we are told that we are fighting against an oppressive King. Well, who knows if he really is oppressive? It's just a drop-in story; it neither adds nor takes away from the game.

With its mindless run and gun gameplay and unlimited continues, this game is a great break from those others that take actual, you know, "skill". The challenge comes from trying to best your last top score. If you want to do that, you're going to have to avoid dying--no small feat when you have dozens of bullets careening towards you from every direction!

Avoiding death is a bit easier to do with two players, and the two-player mode is where this game really shines; having a buddy to play with, you can coordinate your attacks. For instance, one player can rescue hostages, with the other covering his back. And there's no way to get a good score in the mineshaft level without a second player; there are hostages tied up on both sides of the wall. Reeling them in takes perfect timing even if one chooses to focus on only one side, but trying to rescue every one solo is an exercise in futility.

There is a large selection of weapons, all of which are useful and genuinely fun to use. Especially fun is the tank, which fires an enhanced version of whatever weapon you happen to have at the time. Unfortunately, the ride never seems to last long enough; once the tank starts beeping, you have to get out or get blown up along with it.

The controls are simple and natural, like most NES games of this kind. You move neither too fast nor too slow, and so it is easy to nudge your character into just the right position to get the perfect shot.

The graphics don't represent the best of the NES, and of course come nowhere near the visual quality of the arcade version; the large sprites of the original would be better represented by the SNES. But this port is visually competent, and there are little touches here and there that make it nice to look at. The sprites are usually clear, and, it isn't often that enemies are hard to see or difficult to distinguish. The weapons as represented by nice large letters, and you can always tell what you're picking up.

The audio is outstanding. The explosions are satisfying, and the lack of vocal sampling is actually an improvement over the arcade version; the grunts and screams were a source of frequent annoyance in the original. The music is so good, I almost wish the composer had saved it for a more serious title than this. Regardless, the chiptunes are catchy, and match the action very well.

I take away a few points for the odd feeling I get from playing a revolutionary, and for the (very) occasional difficulty caused by sprite flicker. But all in all, this is a great game. I highly recommend it!



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Product Description:
The general strategy is to shoot everything that moves as well as the statonary objects, like barrels. They'll hold items, ammo, and money.

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Karate Champ Review

Karate ChampIf you're looking for what started the whole fighting genre, this game is pretty close.
The premise is very simple:You are "karate man in white suit," and you must defeat "karate man in red suit"--over and over and over again.And, well, that's pretty much it.It's one of those old, neverending Nintendo or arcade-style games that you never actually finish.
The graphics are just basic NES fare, although quite primitive since it was an early NES title.Can't really comment much on the music, since there are really only 3 songs in the whole game: the opening theme, the victory song, and the game over song.The sound effects aren't much either--just generic swinging and hit sounds, the sound of points scrolling on the score, and the voice of the old referee saying "Begin!" "Point!" "Stop!" or "Judge!"All of them were pretty cool though.
Like the whole premise, the rules are simple:You fight round by round, and each hit scores either a full point or a half point, depending on how impressive of a move you used.The first one to reach two full points, or the one with the most points at the end of the time limit, wins.If you win, you get to play a bonus round in which you are trying to hit objects that are being thrown at you.The game ends when you get hit (which will probably be by the first object, until you get used to it).
The gameplay is what really stands out here.You wouldn't think so by just looking at it, but upon playing this game, I can see that there is more depth in this game's simple fighting engine than in many of the 3D fighters out there today.It's like this:Every different combination of a button and a direction results in a different move.Each different move is useful for any given situation.Certain moves will counter other moves.A sweep, for example, will counter a roundhouse, and a roundhouse, in turn, will knock a jumping opponent right out of the air.There are attacks that strike low, and some that strike high.Some strike in front of you and some strike backwards.There are some attacks which let you quickly whirl around and attack behind you.You can also jump horizontally to lunge toward your opponent, slip behind your opponent, or get away from the opponent.You can also jump vertically to dodge an opponent's low attacks, such as sweeps and low kicks.Some attacks will score more points than others, depending on the situation.For example, striking your opponent from behind or knocking them down with a counterattack will usually get you more points.
Ok, let me take a breath after all that...When you get down to it, it's an impressively deep fighting engine for such an old game, and that's what amazes me about it.It's also rather addictive.
If you just happen to be checking out really old games, or want a quick little diversion from Tekken and the like, check this one out.

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