Showing posts with label squaresoft. Show all posts
Showing posts with label squaresoft. Show all posts

Secret of Evermore Review

Secret of EvermoreThis game resembles Secret of Mana in so many ways . . . but this isn't a bad thing.That game had one enjoyable battle system; Evermore's is that with the twists of alchemy and currency.Alchemy was a unique system that required one to gather ingredients for the casting of a certain spell--the more powerful requiring much rarer items in higher quantities.This intrigued me to no end in SOE's heyday, and still conjures faint chills of nostalgia upon reflection.I mention currency because the fact that money types changed was, for some indescribable reason, very cool.It didn't mean much to the overall game experience, but its very existence was so unique that I very much enjoyed it.Finally, there is a shop relying almost solely upon barter in the game--you have to trade numerous items to acquire special relics that enhance you power or skill.This is a, though not required, helpful diversion and serves to add a little more innovative flair to an already shining game.This isn't the only source of these relics, but many can be obtained there.If an action RPG sporting a solid battle system, unique humor reliant on made up movies, and a diverse twist on magic are your thing, then this game delivers a 5 star experience.

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Breath of Fire Review

Breath of FireI had to speak up after seeing so many 5-star reviews.If epics like FFIV can be given 5 stars, then semi-epics like Breath of Fire have to be categorized differently.

This game has a lot of great features--a good battle system (with the exception of GUTS mode, which irritated me--just give enemies higher HP if it's gonna take so long to kill them); nice graphics, a pretty good story, and--the best part--VERY original characters.The problem is, the dialogue is so drastically abbreviated that I couldn't feel very much about anything that was going on!I can understand that there are capacity limits in making games, and that the makers can only do so much, but the dialog scenes?All they have to do is insert a bunch of text, maybe a few flashbacks here and there--it's not like it would have been difficult to have the characters interact with each other more or explain their feelings better, or sometimes just explain what the heck was going on (example: every time you approach a human villain to fight them, when you go into the battle screen they're suddenly a monster!I guess you're supposed to just assume that they've turned themselves into monsters by some magical power, but maybe that could've been explained a little better?).I don't know--I'm sure a lot of people have had this problem while playing the game, and maybe it was really one of the best when it came out, but I recently replayed FFIV and even though the graphics and gameplay were on a similar level, there was a HUGE difference in the dramatic presentation of the story.(Part of this may also have been that the music was better in FFIV.)
In short, if you are okay with an RPG feeling like the Legend of Zelda games--where you only have one character in your party and the game is all about performing quests that don't involve emotional scenes pertaining to your character, then you'll like Breath of Fire.If you need more from an RPG, however--emotional cutscenes, drama between characters WITHIN your party and not just NPCs, etc.--then you probably wouldn't like this game.My overall impression of it was just, "Important NPC says one line telling you what to do.Travel to next place, battle battle battle, go through five dungeons, battling all the way, retrieve artifact, battle your way back to town, get one or two lines of appreciation from the NPC who gave you the quest, and SOMETIMES (not always) a vague hint about what to do next.Thing to do next: same as above, rinse and repeat."

Oh, and the music changing when you go from outside a house to the inside of a house annoyed the crap out of me. :)


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Secret of Mana Review

Secret of ManaThis game is one of the best ever, on any platform, from NES all the way to PS2, surpassed only by Chrono Trigger.Unfortunately, the sequels to this game absolutely butchered it, removing all the features that made it great.However, despite what happened to future versions, gamers can still enjoy the original and best.
The graphics of this game are good, looking very colorful, stylized, and very rich, as if they were drawn and painted by hand, and your adventures take place in a wide, diverse range of environments, from caves to deserts to lush green wilderness and waterfalls.The music is wonderful, always inspiring and fitting the mood, from the eerie and strange song of Thanatos' castle, to the slow, wintry theme of the Ice Palace, to the heroic theme of the battle with the Mana Beast.The story is great with all of its plot twists, and it manages to be linear and coherent without dragging you along by the nose.The three characters are very likeable, especially that quirky little Sprite.
But, the gameplay!Despite all else, this is where the game really excels.Secret of Mana has been compared to Zelda because of its real-time battle system, but I believe it surpasses Zelda in all sorts of ways.Instead of one character, you now have three, and they can fight extremely well because of a wonderful feature known as the Action Grid.This allowed you to set all actions of a character, including whether they should fight aggressively, stand back and defend themselves, or use hit-and-run tactics (this works EXTREMELY well--watch your allies step in, whack the enemy, then deftly back-flip out of range before he can counterattack), and you can even set whether they will use their stronger special moves and what level of special move they should charge up to.This is the best idea for computer AI that I've ever seen in an RPG, and it was absolutely STUPID of Squaresoft to remove it from the later games.In Seiken Densetsu 3 (Secret of Mana 2, Japan only), your allies all mindlessly rush in and attack, even if the enemy is much stronger than they are, resulting in healers and mages in your party getting creamed in battles.In Legend of Mana, your allies are absolutely brainless, simply staggering around the battlefield like drunkards, only bothering to fight if the enemy happens cross paths with them.Another example of Squaresoft throwing away what was perfectly good in an attempt to be "new" and "original."The saying, "If it ain't broke, don't fix it," comes to mind when I think of Squaresoft's latest games.
You have 8 different weapons to choose from, so there is a weapon for everyone's taste.Weapons are upgraded, and as they are upgraded, new special attacks can be learned.For your allies, their mana powers can also be made more powerful by use.
Some complain about the time delay between attacks, having to wait for the meter to recharge, but I think this is a good feature.It adds some strategy to the game and maintains its status as an RPG and not a beat-'em-up.You can also use your quick, weak attacks to simply distract an enemy while your allies hit them with mana power.
And, by far, one of the best features of this game is the multiplayer aspect.Three players can get together and control the three characters, and the fun never ends.
Simply put, among action or adventure RPGs, this is the best, no contest.Among RPGs as a whole, this is second only to Chrono Trigger.

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Product Description:
There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting the balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seeds of the Mara tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana

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Chrono Trigger Review

Chrono TriggerChrono Trigger remains the greatest console RPG ever made. The version on this new CD compilation is identical in play to the original, but includes several animated cutscenes (done by Bird Studios, producers of Dragonball/DBZ and owned/operated by Akira Toriyama, who did the character designs for Chrono Trigger as well) which are themselves worth the price. (In point of fact, the price itself is interesting; the compilation of Chrono Trigger and Final Fantasy 4 costs less than either of them did separately when first released.)
Chrono Trigger centers around the adventures of Crono (yes, that's the correct spelling), a young man whose only apparent unusual feature is skill with a sword; otherwise, he lives a rather ordinary life, getting his allowance from his mom, taking care of his pet cat, and, as the story begins, looking forward to the Millennial Fair. At the Fair, he meets with a pretty blonde girl, Marle, who wears an interesting pendant, and who as a stranger to his town asks him if he'd be nice enough to show her around a bit.
Things get strange when they visit the exhibit area of one of Crono's friends, Lucca, who's an eccentric inventor. Her invention mysteriously reacts to the presence of Marle's pendant, and Marle vanishes, leaving the glowing pendant behind. When Crono decides to follow her wherever she's gone and bring her back, he's catapulted into a time-spanning adventure which will take him from the present to 65 million years in the past, and thousands of years in the future, and eventually to confront a world-destroying monster which may, at the same time, have been responsible for the creation of Crono's own civilization. Along the way he will learn secrets of his world's history, gain new powers, and gather allies, ranging from the super-strong cavegirl Ayla to the technologically advanced machine-man Robo.
Chrono Trigger's greatest claim to fame was, and is, that it boasts many possible endings, all quite different, based on what decisions you make during the game. They're not all easily predictable, either, and at least one or two are rather creepy. It's also interesting in that, after a certain point, you no longer have to keep Crono in your party (most games have a set viewpoint character that you have to keep around). It's quite possible to finish the game with *ANY* combination of available characters.
Gameplay is, in my opinion, superior to that of any of the Final Fantasy games. For one thing, it avoids the "eternally wandering monster" phenomenon which makes overland travel in the FF series so damnably frustrating, while still allowing you to wander freely across the land and visit places, looking for clues, new things to buy, and new friends and allies. For another, the combat sequences are much more active than those of other RPGs of its same era, and include special techniques -- both for individuals AND ones combining the techniques of two or three characters at once. Once you beat the game, you have the option of using "new game+", which allows you to start with the same power, and most of the items, that you'd gained along the way the first time. This is useful for those trying to play through again, since it allows you to zip through combats which, the first time, took many minutes to complete. (it does, however, introduce a bit of cognitive dissonance, especially in the early parts of the game: "How the heck are they throwing ME in jail?! I have enough power to level this entire CASTLE by myself!")
The soundtrack of Chrono Trigger is unbelieveably good. Somehow, through the miracle of MIDI, the original game had 3 full CDs worth of music crammed on it, and the skill with which the MIDI was composed and produced made it sound, at the time, very nearly orchestral. Even today the sound isn't bad, and the re-done, fully orchestral version is amazing. Each major character has its own theme, and they're all excellent. Chrono Trigger's soundtrack still rates as one of my absolute favorites.
If you like console RPGs at all, this is one that you absolutely MUST buy, and keep enshrined somewhere. Now available as part of "Final Fantasy Chronicles", there's even more reason to own it, since it's cheaper now than it was when first released!

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Product Description:
Box for the very popular and semi-rare Chrono Trigger for the SNES!

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Actraiser Review

ActraiserI love this game so much, and have for years.It has two modes which are just so awesome.First, you have the side-scroller/action stages.These are awesome and a good deal of them require a decent amount of skills.Then there is the city-building/sim mode.It's so fun to play, but I've been told the sim part is boring to watch.
However, you're out on a mission to save the people and your world from demons and evil Gods.You encounter all kinds of neat scenarios in the world you preside over.People turn their backs because the other gods promise happiness, favored citizens are up for sacrifice, plauges, and family feuds.
This is one of the best and most original games I've ever played.

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Lufia II: Rise of the Sinistrals Review

Lufia II: Rise of the SinistralsThis game, in my childhood, was the beacon of wakefullness.I would awaken at 3:30 AM to play for four hours straight until I went to school where I would think about its greatness until I came home, only to play for another few hours.This perfectly describes its pull and incredible execution.The battle system was markedly improved over its limping predecessor, and the storyline served compulsion to the very end.This was a prequel of sorts to Lufia 1, and what a brilliant story it is.I wouldn't want to ruin the story for any prospective buyer, so I won't divulge any details, but take my humble word for it--this game is very worth your money and should be a part of anybody RPG lovers library.

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