
The fourth installment in the classic Mega Man series introduces a new villain, Dr. Cossack, a Russian scientist who has taken over as resident mad scientist bent on taking over the world.Capcom released the game in 1992 to moderate success.
Between MEGA MAN III and this game, Capcom considered taking Mega Man to the SNES, but decided to delay Mega Man's arrival to the new console for a further two years.There is some debate about this, but the general consensus in the gaming community is that Capcom made the last three NES Mega Man games because they were easy games to make, the development team knew had to make a good product, they were cheap to make, and would provide a steady income for the company.While it is true the second trilogy of MM games, while not nearly as good as the first (simply because the formula wasn't so tired and stale by that time) are very good games, they are completely overshadowed by the first trilogy.
The storyline is rather simple, but then, most NES games didn't have the most complex storylines to boast (most involve an evil lizard king and a kidnapped princess).It turns out after you defeat Dr. Cossack, Proto Man shows up with the good doctor's Kalinka.Proto Man reveals that Dr. Wily is behind this world domination attempt (yet again), and he kidnapped Cossack's daughter and forced Cossack to build the eight robots.After you defeat Cossack, Mega Man sees Dr. Wily, and chases him into a newly constructed Skull Castle.For an NES game, the storyline isn't that bad, but unfortunately Capcom would use the exact same device for MM V and MM VI as well.This I refer to as the Fake Villain Trilogy.
Following the masterpieces that are MM II and MM III, this game, while a good game in and of itself, feels simply like more of the same, and there's not any drastic changes in game play, although there are several new features.
*Mega Man can now charge the "Mega Buster", to fire a more powerful shot.
*Two new items are introduced: A grappling hook known as the Wire Adapter and a Balloon Dispenser (Ballon Adapter).These items have not appeared in any other game.
*Fliptop (Eddie), a helpful robot, is introduced and gives you random powerups in certain stages.
*Unfortunately, passwords no longer save your accumulated Energy Tanks
*Like the first game, you can now reenter levels to replay them, a feature absent from MM II and MMIII; however, the boss lair is now empty.
*Also the first game since MM II to have forced scrolling in one of the levels.
There are several similarities between this and MM II.The fanfare for level intros and when you defeat the robot masters are very similar to the corresponding music in MM II.Also, Dr. Wily's last stage is shaped like an L, and while II has acid drips you must avoid, MM IV's level has robo slugs the player can use to rebuild their weapon supply and energy.MM VI has this same L shape on the last Dr. Wily level, but in that game the level is much more varied.Like MM II, when you finally do confront Dr. Wily, the final battle takes place in a darkened lab room.
Overall, the Robot Masters are rather imaginative, and the levels well designed.Pharaoh Man is probably the hardest robot master of all six NES games, and has a very powerful weapon. Skull Man is pretty cool.Drill Man is a little derivative of Hard Man from MM III, but still a good design. of. The other Robot Masters (Toad Man, Dust Man, Dive Man, Bright Man, and Ring Man) are fortunately pretty original, and it's clear Capcom hasn't come to the bottom of the barrel as far as ideas for Robot Masters go just yet.
For those who like the first MM trilogy, this is certainly a worthwhile game to play.But as good as the second trilogy is, the first trilogy is great, and it's those games you should turn too if you really want to play the best of the classic series.The second trilogy is just largely a repeat of the first trilogy.
Click Here to see more reviews about:
Mega Man 4Buy cheap Mega Man 4 now