Showing posts with label shmup. Show all posts
Showing posts with label shmup. Show all posts

Gradius III Review

Gradius IIII was no fan at all of space side view shooter games, but this one caught my interest. You start the game by selecting all of your weapons, then you are sent out on your mission to fly through scores of enemy space fleets, destroying them to collect powerups and at the end of each level destroy bad bosses. The bad part about the game is that when you die you lose all of your powerups, and start from scratch making it very difficult to get more powerups later in the game because of the difficulty. Another huge downfall is that the sixth level is virtually impossible without having super sharp reflexes. Its a classic that might not be for everyone.

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Imperium Review

ImperiumIt's nearly impossible to find a 2D vertical or horizontal shoot em' up on the Super Nintendo that was hands down perfect until Imperium popped out of obscurity a bit and proved me otherwise. The game is one of the most merciless shmups ever made: you only get four continues and no lives. This is balanced by the fact that you have five hits before you die and you earn extra health bars with experience points, but even so this will take the average gamer a good while to beat. Despite the game's immense difficulty, Imperium is hands down amazing in nearly every regard: The graphics for the time are superb, the controls are intuitive and fairly innovative, the challenge is evident, the sounds are varied and detailed for their time and the music is excellent in conveying action and intensity. The only part about Imperium that isn't good is the story because even though one is given it still doesn't make much sense. Still, this is indeed a good game and then some.

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Space Megaforce Review

Space MegaforceCreated by the same guys that made Blazing Lazers (and the Star Soldier series I think) you know the pedigree is top notch. Possibly the best Graphics the SNES saw and assuredly the best use of mode 7 effects. This is a hardcore shooter in the truest sense of the word that will test your skills (the ones you used to have...before PS, and strategy guides, and GameFAQS). Pure twitch fest which surprisingly (to me at least) was more difficult during the first half of the game than the later levels. Fantastic weapon selections (Blazing Lazers fans will recognize a few), amazing bosses= the best Shmup on the system not known for its great shooters. This and Axelay will make you happy.....trust me.

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Star Fox Review

Star FoxStarfox was one of the first games I got into. You gamers know what I mean - that gameyou play for a while at a game store, you find you have to buy it, and soon you're staying up all night muttering to yourself over and over again, "I'm gonna beat this ..." It's as if the game killed your sister...but so much more.
This game was like that to me. Back when I was a young'n, and my family had just bought the SNES, we got this game just for me. It was mine. My own. My precious...and I played it religiously. I played it over and over again, not caring if I died because it only meant I now knew what not to do. Soon...I had beaten it. And as I heard the great theme play over the stereo and saw the credits fly by, I knew that I had done some thing great. Didn't know what that thing was, but who ever cares?
I still own our SNES, and I still own that very copy of Starfox that I played so long ago. This game is still fun - its fairly simple, fly a blocky ship (the Arwing) and shoot the other blocky ships. You have a single laser gun on your Arwing and four plasma bombs to fire once things get tough. Later on in the game you can catch special power-ups to get twin-laser guns, and if you catch it again you get the best weapon in the game: the twin plasma. Imagine two guns on your Arwing that shoot big balls of energy, destroying any thing that gets in your way. If you can get twin plasma before the final boss I would suggest it - it can really help you and make the fight shorter.
As most of Nintendo's games, the levels are all like one big acid trip (play Super Mario 64 if you don't believe me). The bad guys' ship designs are pretty creative, and boss fights include a showdown with a giant mechanical spider and even one where you go INSIDE a spaceship! There's even a level where you fight a giant dinosaur, if you dare to take on the more difficult levels. The space levels are especially true of the LSD influence, with blocks thrown at you as if you were in the Tetris Game of Hell. Its all for fun though. The gameplay is easy but fun, and the music is like a poor man's Star Wars - its cheesy, but God do I love it.
Oh yes, and if you don't rescue your team mates when they're chased by enemy bogies, they can die. This sounds dark, but it can be very pleasing when you're in a bad mood...
Its sad for me to see Nintendo turning Starfox McCloud into another one of their recycled characters like they've done to Mario and Link. I was especially mad at "Starfox Adventures" which - even with the Arwing level - found itself dominated by ground trooper Starfox. That would be the equivalent of turning the Tom Cruise's character in "Top Gun" into a LA cop. However, despite what the future may hold for McCloud, I will always turn to the original for my old-school enjoyment.
Whenever a baby cries because he's hungry...whenever a teenager can't find a decent channel to watch...whenever there's a cop beating up on a guy...I will gladly strap on my flight jacket, hop into my Arwing, and launch off to defend truth, justice, and furries every where!

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Silver Surfer Review

Silver SurferThis video game is pretty cool, but I find it a bit difficult. In the comic book, the Silver Surfer is nearly invincible. In this game, you get hit once, you're off your board and you die. What happened to the power cosmic?Go figure.

Basically, this game is a shooter like those flying around games where you just try to shoot everything without getting hit. Half the time its a side scroller, the other half it's a top view. That's clever.
The power cosmic comes in a small white ball that blows stuff up. Usually you have to hit things more than once. You pick up what look like F boxes or cards. The more F you have the more powerful you become. You can pick up orbs and now you shoot in more than one direction. You can controll the orbs so you can shoot to the side and back while you just shoot forward. The villians in the game are pretty strange. Firelord is actually a good guy in the comics and has basically the same powers as the Surfer. The Captain Reptile in the game doesn't really look like a pirate. All of his stages make him look like the lizard king of Hawaii. Then there is the Possesor. His level is kind of cool. Lots of classical sculptures. It looks like some corney Stephen Hawking music video. I know he doesn't have a music video, but if he did, this is what it would look like. Watch out for the flying vacuum cleaners in stage two! The rest of the game is too damn hard. You're supposed to beat all the bad guys, collect parts to some machine Galactus has so he can send you to some other dimension to fight who knows what. That sounds a lot like the comic book actually. However, it's really freakin' hard. Because this game is for the NES, I don't think it could be any better. Oh, I think I should add that the music to this game rocks!

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