Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

Strike Gunner S.T.G. Review

Strike Gunner S.T.G.The best way to describe Strike Gunner STG is "Contra in the Air" or "Contra with a Fighter Jet". Strike Gunner is one of the most underrated games on the Super Nintendo, which is a shame because it is an excellent game.

The story is your typical "bad guys with tons of enemies doing bad things" and naturally, they must obliterated. Enter two fighter jets to take out the trash. That's about it for the story. The object is to just shoot anything that comes onscreen and don't stop until there's nothing left. The game is pretty challenging for a single player, but with two people it's more fun. I highly recommend inviting a friend over to play this one; either way, it is a satisfying experience.

The controls are responsive, the graphics are good, and the music is rockin'.The game takes place over many levels, each featuring a different type of terrain such as snow, jungle, desert, and outer space. You have standard jet blasters that can be upgraded and you also have the choice of 15 different special weapons. The special weapons are chosen before each new level and can only be used once. This provides an interesting strategy element to the game because certain special weapons are more effective on certain levels and enemies. My personal favorite has always been the MegaBeam Cannon.

There's not much else to say other than if you haven't heard of or played this game, you should definitely check it out. You won't be disappointed.

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Gradius III Review

Gradius IIII was no fan at all of space side view shooter games, but this one caught my interest. You start the game by selecting all of your weapons, then you are sent out on your mission to fly through scores of enemy space fleets, destroying them to collect powerups and at the end of each level destroy bad bosses. The bad part about the game is that when you die you lose all of your powerups, and start from scratch making it very difficult to get more powerups later in the game because of the difficulty. Another huge downfall is that the sixth level is virtually impossible without having super sharp reflexes. Its a classic that might not be for everyone.

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Sunset Riders Review

Sunset RidersThe first time I played this game was at an arcade when I was 7. The place was set up so all the machines had unlimited continues, which was really nice. Anyways, 3 of my friends and I literally spent hours just playing Sunset Riders through again and again. It's that fun.
The thing you have to understand about this game is that it's a simple side-scrolling action game, like maybe TMNT, but it doesn't try to be anything more! It's just simple, fun, classic gaming. Don't go in expecting it on the caliber of Zelda or Final Fantasy. But it's just as fun, or to me because I have the memmories to associate it with, it's more fun! And it's cheap too. So just get it.

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Metal Storm Review

Metal StormMost people have never heard of this game. To those that have, it's an underrated gem. It's puzzling why so many passed this game up. The controls are tight, the gravity flip gimmick is cool and the action is frantic. However, the levels feel a bit short and I don't think they used the gravity flip to it's full potential. There is a second quest (remember when games did that?) so that adds some length and it is still a fun game.

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Wild Guns Review

Wild GunsI remember when i was little playing this game with my cousins, this game is challenging and if you like destroying things is the game for you, you ould destroy anything in the screen. It was entertaining, and it kept you into the game!

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Phalanx Review

PhalanxGreat classic shooter... also available on GBA.... find either or...

there are a ton of NEW shooters coming out... like Raiden 4, Raiden Fighters Aces, and others on XBLA like TriggerHeart Exelica...

get into the genre!!! [...]
Great site!

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Silver Surfer Review

Silver SurferThis video game is pretty cool, but I find it a bit difficult. In the comic book, the Silver Surfer is nearly invincible. In this game, you get hit once, you're off your board and you die. What happened to the power cosmic?Go figure.

Basically, this game is a shooter like those flying around games where you just try to shoot everything without getting hit. Half the time its a side scroller, the other half it's a top view. That's clever.
The power cosmic comes in a small white ball that blows stuff up. Usually you have to hit things more than once. You pick up what look like F boxes or cards. The more F you have the more powerful you become. You can pick up orbs and now you shoot in more than one direction. You can controll the orbs so you can shoot to the side and back while you just shoot forward. The villians in the game are pretty strange. Firelord is actually a good guy in the comics and has basically the same powers as the Surfer. The Captain Reptile in the game doesn't really look like a pirate. All of his stages make him look like the lizard king of Hawaii. Then there is the Possesor. His level is kind of cool. Lots of classical sculptures. It looks like some corney Stephen Hawking music video. I know he doesn't have a music video, but if he did, this is what it would look like. Watch out for the flying vacuum cleaners in stage two! The rest of the game is too damn hard. You're supposed to beat all the bad guys, collect parts to some machine Galactus has so he can send you to some other dimension to fight who knows what. That sounds a lot like the comic book actually. However, it's really freakin' hard. Because this game is for the NES, I don't think it could be any better. Oh, I think I should add that the music to this game rocks!

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Bionic Commando Review

Bionic CommandoForget the 2009 remake of Bionic Commando, this is the real deal. Bionic Commando for the NES is an excellent game with some inventive 8-bit gameplay mechanics. The story is simple - it follows Radd Spencer as he goes to rescue Super Joe, another commando who was captured by bad guys. Radd is equipped with numerous weapons and a bionic arm to help him rescue Joe and defeat the bad guys. A short and sweet NES backstory in the vein of good ol' Contra.

The game is unique in the fact that you cannot jump. Huh? You have to be able to jump to get around the levels right? Not necessarily. In Bionic Commando, your bionic arm acts like a grappling hook and you use it to climb platforms, swing across spike and fire pits, and to pull down out of reach enemies. It's an interesting game dynamic, and at a time when every other game character could jump, it was almost revolutionary. The available weapons are standard; you've got a rifle, a wide gun, a 3-way gun, a rocket launcher, and a bazooka. I think the rocket launcher is the best choice for almost every level. There are also a bunch of items you can find, but none of them are that effective except for the bullet proof vest.

The map screen is also interesting. Instead of progressing linearly to the next level, you're in a helicopter and can choose what area you want to go to next, occasionally running into enemy forces and battling them in between levels. It is an original concept that was refreshing at a time when most games went straight from point A to point B. The game is bright and colorful as well, with each level having a different color scheme and enemies. The enemies vary from soldiers with guns and enemy bionic commandos to sentient slime and giant supercomputers. The human enemies you kill drop bullets, which when enough are collected, your life bar extends one point. You start with three energy points and can work your way to a total of eight.

The controls are tight and work surprisingly well. Using the arm takes some getting used to, but the game takes that into consideration by making each level depend more on the bionic arm as you progress. By the time you get to Levels 11 and 12, you'll be a master at swinging, grappling, and landing.

All in all, a really good addition to the NES library that has some unique 8-bit innovations and is a lot of fun to play. A must own for anyone with a Nintendo.

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Super C Review

Super CThen you need to pick up Super C, because of all the Contra games, I still find this to be the hardest of the lot.However, Super C is a game where you can't wimp out.Much like the first Contra, it takes practice to learn.However, as far as advancing the series goes, Super C does it in the way a game ought to do it.It keeps the same basic gameplay, but it throws in new enemies, harder levels and different level designs.Simply put, mastering the first Contra doesn't give you an edge in Super C.

There are eight levels in the game, and it works exactly as the first Contra did in this respect.You will go through, running and gunning through tons of enemies.You'll find many weapons for you to use.They all come from the previous Contra game.You'll find a machine gun, flame thrower (there are two types this time), laser and the Spread Gun.Again, as any Contra veteran can tell you, the Spread Gun is perhaps the best weapon you could hope to get.Strong, and can hit just about anything.

What makes Super C much harder than the first Contra game is simply that there is more stuff that comes at you.More enemies, and more gun shots to avoid.Combine that with the fact that the Classic Konami code DOES NOT work with this game.One hit, you're dead, and you've only got two lives to start with.You earn more by scoring lots of points, but with bosses that are much more difficult in scope and enemies that take a lot more time to predict, Super C will have you dying of frustration (perhaps even literally).

Super C does two player co-op exactly as the first one did it.Again, there are few games that do two player co-op better thanthe Contra series.Super C is no exception.

The music, while not better than the first Contra, is still fantastic.Graphic wise it's also better than the first Contra.It uses the same sprites but the environments are far more detailed.Allowing for more populated levels.

Old school gaming almost doesn't get any better.

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Product Description:
THIS IS THE NES NINTENDO VIDEO GAME VERSION. ALL-TIME CLASSIC The original arcade version of Super Contra played essentially the same as its forebearer. The main difference was in its versatility. While the original "Contra" had three versions of gameplay (side-scrolling, up-scrolling, and pseudo-first-person), Super Contra added a top-view perspective as well as improving the scrolling levels by including inclined surfaces. As a result of this and changes to the enemy forces, it was a more difficult game to master. A quirk that it shared with the original Contra was the usefulness of the "Spread" gun. This gun made advancing through the levels much easier. It was a common occurrence that players reset the game if they lost this weapon, even though they were at a high level in the game. To beat the game required much more skill and experience than in the original.

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