Showing posts with label contra. Show all posts
Showing posts with label contra. Show all posts

Metal Warriors Review

Metal WarriorsMany of the SNES games out there have been either too boring or highly overated.This overlooked game ranks #1 in any game system I've ever played.You can chose a battle suit out of assorted suits ranking higher or lower depending on their abilities and original design. Then, you're taken into different side- scrolling arenas where you duke it out with your oppenent with different weapons. There's even power ups to boost your stength and techniques.
The best part of the game is that you can leave your battle suit as a tiny character and hunt in smaller tunnels for hidden power ups during the fight. In this mode, you're even armed with a little "pea shooter" if you dare taking on the enemy.You sure get your kicks in 2 player when you take out the other player's pod and proceed to terminate its survivor while you are armed a billion times superior.Or, even worse, have them beat you up, and retreat where only he/she can get you by jumping out, where you'll then take their healthy suit.It's a crime to have so much fun at another's expense. Very rich.

The fantastic fun factor of this game never ends. Unfortunately, this game was made in a limited quantity earlier on, hence its hefty price, but it's worth it if this type of game appeals to you.If you like action in battle, strategy or fighting games, this may be for you.Games like Mechwarrior and Armored Core were based off of this.Stick with the original.

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Contra Review

ContraThe First Contra game was fantastic.Most people, no doubt, have probably at least heard of the exploits of the game.No, Contra can't hold a candle up to games in terms of graphics and sound, and the people who bash on the game for that are probably too young to remember Contra, or they're too busy being stuck in the 3D era that side scrollers are too "kiddish" for them.Those gamers obviously haven't played old school.Contra is not only one of the hardest games out there (as most 8-bit and 16-bit games are a lot harder than the 32-bit and over generation), it's one the greatest of the NES generation.

What made Contra perhaps one of the greatest games wasn't just it's run and gun action.It was also the way it handles its two-player co-op.Rather than taking turns like in a game like Mario, or waiting for someone to switch to you like say... Donkey Kong Country, Contra put both characters on screen at a time and had you both running and gunning down enemies.The screen kept moving along as well.One character might end up leaving the other behind.Either way, Contra was one of the first games that forced you to work together instead of competing.Over the course of the game you (and your partner if you had one) would collect different types of weapons that went flying over head.

You began with the default rifle which only fired one shot at a time.Over the course of the game you could find different sorts of weapons.You could get a machine gun, a laser, a flamethrower or a spread gun.Also, there was a barrier, a rapid fire and a super bomb.You could only hold one type of gun at a time, but the latter group could be obtained without replacing the gun.Any Contra veteran can tell you that of all the guns, the Spread Gun was the best of the lot.It was powerful, spread your shots out and could hit anything.Combine the Spread Gun with Rapid Fire and you were nearly invincible.Keyword: Nearly.

Contra is often cited (along with Mega Man and its sequel Super C) as being one of the hardest 8-bit games out there.This is because when it came to your lives in Contra, you died in one hit.Not only that but you only began with two lives.Konami, feeling that yes, they had made a hard game, supplied gamers with a code they could use.Over the years this has become known to be the Classic Konami Code: Up Up Down Down Left Right Left Right B A Start.Any old school gamer who played Contra KNOWS this code.It gave you thirty lives.If, however, you really wanted to show your skills at Contra, you played without the code and you tried not to get hit at all!It can be done, but it takes a lot of practice.

Graphic and Sound wise, it's unrealistic to think the game could hold a candle up to the likes of Contra: Shattered Soldier or something like Metal Gear Solid 3.This doesn't mean the sound in Contra is bad.It's rather tiring to talk to some gamers who dismiss Contra simply because it's old, or because it can't survive.This, of course, is untrue, as many NES and SNES games have become some of the most sought after of all time.A game made in the 80's is not going to look like a game made in the new millenium.It seems kind of strange (and almost stupid) to have to point that out to the so-called "modern" gamer, when no one has to point out that a movie made in 1986 won't look like a movie made in 2006.If that makes me snobbish, so be it, but the modern gamer today does need to learn that the NES is not capable of, and will not be capable of, what the XBOX360 can do, and to compare to the two is like comparing apples and bananas.However, I find the music in Contra to be among the best of the 8-bit generation (nothing matches the very first Super Mario Bros., however).I often find myself humming these tunes.

Contra truly is one of the greatest games ever made.Not only did it pioneer two player co-op (the other game that comes to mind that did it so well is Turtles II), but it also provided the challenge that so many modern games are missing today.One hit kills, and being a one-man army up against it all.Some deaths might seem inevitable, but on the whole, Contra is a fantastic gaming experience.Those who have an NES (or perhaps an emulator) should own and play this game.At least for old time sake.

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Super C Review

Super CThen you need to pick up Super C, because of all the Contra games, I still find this to be the hardest of the lot.However, Super C is a game where you can't wimp out.Much like the first Contra, it takes practice to learn.However, as far as advancing the series goes, Super C does it in the way a game ought to do it.It keeps the same basic gameplay, but it throws in new enemies, harder levels and different level designs.Simply put, mastering the first Contra doesn't give you an edge in Super C.

There are eight levels in the game, and it works exactly as the first Contra did in this respect.You will go through, running and gunning through tons of enemies.You'll find many weapons for you to use.They all come from the previous Contra game.You'll find a machine gun, flame thrower (there are two types this time), laser and the Spread Gun.Again, as any Contra veteran can tell you, the Spread Gun is perhaps the best weapon you could hope to get.Strong, and can hit just about anything.

What makes Super C much harder than the first Contra game is simply that there is more stuff that comes at you.More enemies, and more gun shots to avoid.Combine that with the fact that the Classic Konami code DOES NOT work with this game.One hit, you're dead, and you've only got two lives to start with.You earn more by scoring lots of points, but with bosses that are much more difficult in scope and enemies that take a lot more time to predict, Super C will have you dying of frustration (perhaps even literally).

Super C does two player co-op exactly as the first one did it.Again, there are few games that do two player co-op better thanthe Contra series.Super C is no exception.

The music, while not better than the first Contra, is still fantastic.Graphic wise it's also better than the first Contra.It uses the same sprites but the environments are far more detailed.Allowing for more populated levels.

Old school gaming almost doesn't get any better.

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Product Description:
THIS IS THE NES NINTENDO VIDEO GAME VERSION. ALL-TIME CLASSIC The original arcade version of Super Contra played essentially the same as its forebearer. The main difference was in its versatility. While the original "Contra" had three versions of gameplay (side-scrolling, up-scrolling, and pseudo-first-person), Super Contra added a top-view perspective as well as improving the scrolling levels by including inclined surfaces. As a result of this and changes to the enemy forces, it was a more difficult game to master. A quirk that it shared with the original Contra was the usefulness of the "Spread" gun. This gun made advancing through the levels much easier. It was a common occurrence that players reset the game if they lost this weapon, even though they were at a high level in the game. To beat the game required much more skill and experience than in the original.

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