Showing posts with label samus aran. Show all posts
Showing posts with label samus aran. Show all posts

Solomon's Key Review

Solomon's KeyWhat a great game! You play as Dana a sorcerer sent to rid Solomon's mine of evil monsters. The game-play consists of making and destroying blocks to navigate the room in order to collect the key that opens the door, which ends the stage. The tricky part is each room is full of various monsters, which all can kill you in one hit. The game plays as an action platformer with puzzle elements. It not only requires you to solve abstract platform puzzles but to use quick reflexes to dodge the various enemies. This is a very difficult game, but one of my all time favorites. You only get one continue, but by holding A + B and pressing UP at the game over screen you can bypass this.

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NES Ghosts 'N Goblins Review

NES Ghosts 'N GoblinsLet me say this, THIS GAME IS BY FAR ONE OF THE MOST DIFFICULT GAMES ever made.I will also say that it is not one everyone will enjoy.I have incredible fun playing this game as well as its SNES version.Here is my review.

The story is that you are the valiant Sir Arthur, not sure if there is supposed to be a relation to King Arthur but my guess is no.Your girlfriend and you are on a picnic in the graveyard (as seen in the opening scene) dont ask why you picnic in the graveyard but you do.Then a big red monster with wings, Satan i guess, appears and kidnaps her.You must follow the beast through the land and save your girlfriend.

Let me say some of the negatives of the game.The biggest problem is that YOU HAVE TO BEAT THE GAME TWICE IN ORDER TO WIN.Yes that is true, you go through the game and when you get to the final boss you are sent back to the beginning to obtain an item you need to defeat Satan.There is no way to get the item on your first playthrough and the develpers thought this would be a wonderful idea, well since the game is so darn difficult it is not fun at all when it happens to you, especially when you think your almost done.Also you die in two hits and many areas have respawning monsters and difficult traps.Getting extra lives is rare and like I said before the game is incredibly hard!

Positives are that the gameplay is great.Your standard weapon is like a lance or sword that you throw, you get powerups to your weapon.Also the games level designs are rather fun and the levels are quite different for one another, at least for the NES days.The game's difficulty also is not the kind that comes from being frustrating, its a lot like how difficult Mario Brother games are, you will die and die constantly but you will continue playing as you pull your hair out.You also feel some accomplishment when you pass a level or boss.

Overall I feel this game is great for the hard core gamer or someone who enjoys a real challenge.Many casual gamers will be turned away by its difficulty but I feel it is a very fun game worth owning.

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Product Description:
DescriptionGHOSTS 'N GOBLINS is a classic sideways scrolling action game where you're playing a heroic knight out to destroy the evil creatures of the land. Amongst them are the various undead, bats, goblins and so forth.

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Super C Review

Super CThen you need to pick up Super C, because of all the Contra games, I still find this to be the hardest of the lot.However, Super C is a game where you can't wimp out.Much like the first Contra, it takes practice to learn.However, as far as advancing the series goes, Super C does it in the way a game ought to do it.It keeps the same basic gameplay, but it throws in new enemies, harder levels and different level designs.Simply put, mastering the first Contra doesn't give you an edge in Super C.

There are eight levels in the game, and it works exactly as the first Contra did in this respect.You will go through, running and gunning through tons of enemies.You'll find many weapons for you to use.They all come from the previous Contra game.You'll find a machine gun, flame thrower (there are two types this time), laser and the Spread Gun.Again, as any Contra veteran can tell you, the Spread Gun is perhaps the best weapon you could hope to get.Strong, and can hit just about anything.

What makes Super C much harder than the first Contra game is simply that there is more stuff that comes at you.More enemies, and more gun shots to avoid.Combine that with the fact that the Classic Konami code DOES NOT work with this game.One hit, you're dead, and you've only got two lives to start with.You earn more by scoring lots of points, but with bosses that are much more difficult in scope and enemies that take a lot more time to predict, Super C will have you dying of frustration (perhaps even literally).

Super C does two player co-op exactly as the first one did it.Again, there are few games that do two player co-op better thanthe Contra series.Super C is no exception.

The music, while not better than the first Contra, is still fantastic.Graphic wise it's also better than the first Contra.It uses the same sprites but the environments are far more detailed.Allowing for more populated levels.

Old school gaming almost doesn't get any better.

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Product Description:
THIS IS THE NES NINTENDO VIDEO GAME VERSION. ALL-TIME CLASSIC The original arcade version of Super Contra played essentially the same as its forebearer. The main difference was in its versatility. While the original "Contra" had three versions of gameplay (side-scrolling, up-scrolling, and pseudo-first-person), Super Contra added a top-view perspective as well as improving the scrolling levels by including inclined surfaces. As a result of this and changes to the enemy forces, it was a more difficult game to master. A quirk that it shared with the original Contra was the usefulness of the "Spread" gun. This gun made advancing through the levels much easier. It was a common occurrence that players reset the game if they lost this weapon, even though they were at a high level in the game. To beat the game required much more skill and experience than in the original.

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Metroid Review

MetroidMetroid(1986). The first Metroid game and only one to appear on the NES.

Imagine that it is the year 1986. Nintendo had finally managed to break through the market with Super Mario Brothers the previous year, and it looked to be an uphill climb in greatness for the system. The NES was becoming a household name, and Nintendo was sure to release many more classics which would define the system. Metroid was one of these.

Of all the spectacular 2D platform adventure games to be released throughout the last 20 years or so, such as the masterpieces Super Metroid, Castlevania Symphony Of The Night, Rygar, the GBA Castlevanias, Clash At Demonhead, and others, all of them owe their design to the popular original Metroid. While Super Mario Brothers technically invented the 2D action platform genre, and Zelda was a milestone for adventure gaming, up until Metroid there were no games that merged the two genres together. To put it simply, Metroid showed us a large sidescrolling environment with no "levels" so to speak, and combined it with items to collect and upgrade your character. For its day this was unheard of.

Now I will go through the Positives, the Negatives, and the other Negatives that I consider to be overblown about Metroid...

THE POSITIVES:

-WELL DESIGNED GAME LAYOUT. Each area that you traverse is filled with lots of pathways, secrets, enemies, and powerups for you to collect. One thing I'm very impressed with for the game back in its day is that it's designed to prevent you from accessing certain areas without the aid of another ability/weapon. It also leaves you to think of ways to bypass some of these obstacles before you have these abilities. Very clever, Nintendo.
-VERY DIVERSE ARRAY OF WEAPONS AND ABILITIES. For weapons, you've got the long beam, ice beam, and wave beam, which isn't a whole lot compared to other games, but enough to suit you for this adventure. Your abilities range from a hi jump, to a morph ball, to a protection suit, and to a damaging screw jump attack. Good enough for exploring the inner sanctums of Planet Zebes.
-GOOD RANGE OF ENEMIES. While they tend to repeat themselves in different areas of the game, they do come in a variety of types. Most of them are very challenging, some are enough to make you pull your hair out, and others can be avoided altogether.
-GREAT DIFFICULTY. This game is not an easy one, and its steep uphill learning curve will be loved and hated by many.

THE NEGATIVES

-THE ICEBEAM ACQUIRING LATER ON BECOMES FLAWED. What I mean is that every weapon you acquire replaces the one before it, and because of that, once you have your most powerful weapon, the wave beam, you'll be in trouble when you reach the final lair. You need the icebeam again when approaching the end of the game. Some may get frustrated with this aspect.
-YOU CAN'T DUCK AND SHOOT! It becomes really annoying early in the game when you don't have the bomb yet and you need to shoot those spikey creatures on the ground and you can't.
-THE BOSSES ARE TOO EASY. Well, Mother Brain is a bit tough because of all the stuff shooting at you, but Kraid and Ridley are both a bit disappointing because all you have to do is come close to both of them and just let loose with the missles.

Now I'll address the Negatives that people have about the game that I think are just hot air:

-THE GRAPHICS ARE OLD. People often say this about the game, but honestly, can you expect anything more from a game that came out in 1986? It works for the time. Though some of the environments can get a little bland in places, it's not that bad.
-NO SAVE GAME FEATURE. Again, keep in mind that the year is 1986, and the only game that would've already had this feature is Zelda, which may or may not have come out before this game. The passwords can be tedious, but they save everything.
-VERY LITTLE STORY. Once again, 1986. See a common theme here? If you think about it, the original Zelda really didn't have any bigger of a story to it either but nobody complained there. Same thing with Super Metroid. Plus, let's not forget how adding an in-depth story into the gameplay killed the freedom and pacing of Metroid Fusion.
-NO MAP FEATURE. While having a map would help, the game isn't really all that intricate compared to Super Metroid, so by not having the map, the challenge factor bumps up and makes the game FEEL larger.

Overall, Metroid is a flawed masterpiece, but a masterpiece nonetheless. If you feel like divulging in a historical yet essential classic of the NES, then Metroid should fill the gap nicely. This game already comes as a bonus to both Metroid Prime and Zero Mission, so you might as well save money and play those. While Zero Mission may be a better rendition of the original game, no one can deny the classic sensibilities of this NES shooter. HIGHLY RECOMMENDED.

Other recommendations:
-Any other sidescrolling Metroid title (Fusion, Super Metroid, Zero Mission, Metroid 2)
-Any NES Mega Man game
-Castlevania Symphony of the Night (PS1) and any of its GBA contemporaries (Circle, Harmony, Aria)
-Rygar (NES)
-Clash At Demonhead (NES)

NOTE: For those who don't know, enter the password:
JUSTIN BAILEY
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