Showing posts with label megaman. Show all posts
Showing posts with label megaman. Show all posts

Mega Man X2 Review

Mega Man X2DO NOT BUY THIS FROM THOSE SELLERS WHO ARE TRYING TO CHARGE YOU LIKE 100.00 DOLLARS.If you wait until November Capcom has a Mega Man X Collection coming out for a price of only 30 dollars and you get SIX GAMES!

Mega Man games have truly become a part of our gaming culture, and the Mega Man X series got right off to a great start with the first one!The second one is even better!

In my personal opinion this is the best Mega Man X game of them all so far. The only Mega Man X game that even comes close is X4.

To start off, the "capsules" in this give you more enhanced abilities than in the first one.For example one capsule gives you the ability to dash in mid-air, while another gives you a helmet enhancement to pin-point the location of hearts, other capsules, and more secrets.

The music is probably the best of all the Mega Man X games, and the bosses are defenitely worthy opponents.The abilities are great, and not to mention that there are a lot of them this time around.There are also three side bosses.If you don't defeat them you get a special boss just before the final.

If you enjoyed the first Mega Man X game, then this is defintely worth a look for you.

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Mega Man 7 Review

Mega Man 7Unlike the first two SNES games, this is not part of the X series. Rather it is a sequel to the NES adventure Mega Man 6, in which Wily was finally jailed. Here a secret plot is revealed and Wily escapes prison. Shortly after you meet the mysterious warrior Bass and his robotic dog Treble (odd how similar they are to Mega Man and Rush, isn't it?) The Rush Coil and Rush Jet are back, along with the new Rush Search (Rush digs in the ground for items, but sometimes just pulls up junk), The Super Adaptor, which gives you a rocket punch attack and double jump. Search hard enough and you'll battle Proto Man, the mysterious brother of Mega Man. Defeat him and you'll get a special item! Pretty much any aspect of the NES Mega Man games is present here, making this an awesome 16-bit return to normalcy for the Blue Bomber. This is the best game in the Mega Man series, despite a few flaws. If you have a Super Nintendo then DO NOT BE WITHOUT THIS GAME.

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Mega Man X3 Review

Mega Man X3Anybody who owns a snes I HIGHLY recommend that you get this game. It is the best out of any mega man game. It has awesome armors, hard bosses, lots of secrets, and you can play as zero. Please get this game!

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Product Description:
Doppler Town, named after the reploid scientist, was a place where humans and reploids could live in peace. When the virus that transformed reploids into Mavericks was discovered, Doppler created an anti-virus. However, Doppler became infected and assembled a team to destroy the Maverick Hunter Units. The only robots that can stop him are Mega Man X and Zero. Use the unique talents of each character to destroy enemies and assimilate new weapons and powers. Along the way, they will have to find a variety of secret items including a helmet and some robot armor. Save humanity from the scourge of the Mavericks in MEGA MAN X3.

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Mega Man 5 Review

Mega Man 5This game is the best Mega Man game on the original Nes. If you have an Nes you must get this game. The reason I say this is because Protoman kidnaps Dr. Light and Mega Man has to stop him. Find out why would Mega Man's brother would kidnap, remeber in Mega Man 4 he was a good guy. I won't give away the entire story but this game has alot to keep you interested. Check it out.

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Mega Man Review

Mega ManThe first Megaman game I ever played was MM3, and after that I played a couple of later MM games before I finally played the original Mega Man. I immediately noticed several differences, but for a first game, this was pretty good. It's a bit clunky and simplistic compared to its successors (much like Final Fantasy 1) but is still a nice, solid game. Definitely not the best of the Mega Man series, this game does deserve a try.

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Mega Man 4 Review

Mega Man 4The fourth installment in the classic Mega Man series introduces a new villain, Dr. Cossack, a Russian scientist who has taken over as resident mad scientist bent on taking over the world.Capcom released the game in 1992 to moderate success.

Between MEGA MAN III and this game, Capcom considered taking Mega Man to the SNES, but decided to delay Mega Man's arrival to the new console for a further two years.There is some debate about this, but the general consensus in the gaming community is that Capcom made the last three NES Mega Man games because they were easy games to make, the development team knew had to make a good product, they were cheap to make, and would provide a steady income for the company.While it is true the second trilogy of MM games, while not nearly as good as the first (simply because the formula wasn't so tired and stale by that time) are very good games, they are completely overshadowed by the first trilogy.

The storyline is rather simple, but then, most NES games didn't have the most complex storylines to boast (most involve an evil lizard king and a kidnapped princess).It turns out after you defeat Dr. Cossack, Proto Man shows up with the good doctor's Kalinka.Proto Man reveals that Dr. Wily is behind this world domination attempt (yet again), and he kidnapped Cossack's daughter and forced Cossack to build the eight robots.After you defeat Cossack, Mega Man sees Dr. Wily, and chases him into a newly constructed Skull Castle.For an NES game, the storyline isn't that bad, but unfortunately Capcom would use the exact same device for MM V and MM VI as well.This I refer to as the Fake Villain Trilogy.

Following the masterpieces that are MM II and MM III, this game, while a good game in and of itself, feels simply like more of the same, and there's not any drastic changes in game play, although there are several new features.

*Mega Man can now charge the "Mega Buster", to fire a more powerful shot.
*Two new items are introduced: A grappling hook known as the Wire Adapter and a Balloon Dispenser (Ballon Adapter).These items have not appeared in any other game.
*Fliptop (Eddie), a helpful robot, is introduced and gives you random powerups in certain stages.
*Unfortunately, passwords no longer save your accumulated Energy Tanks
*Like the first game, you can now reenter levels to replay them, a feature absent from MM II and MMIII; however, the boss lair is now empty.
*Also the first game since MM II to have forced scrolling in one of the levels.

There are several similarities between this and MM II.The fanfare for level intros and when you defeat the robot masters are very similar to the corresponding music in MM II.Also, Dr. Wily's last stage is shaped like an L, and while II has acid drips you must avoid, MM IV's level has robo slugs the player can use to rebuild their weapon supply and energy.MM VI has this same L shape on the last Dr. Wily level, but in that game the level is much more varied.Like MM II, when you finally do confront Dr. Wily, the final battle takes place in a darkened lab room.

Overall, the Robot Masters are rather imaginative, and the levels well designed.Pharaoh Man is probably the hardest robot master of all six NES games, and has a very powerful weapon. Skull Man is pretty cool.Drill Man is a little derivative of Hard Man from MM III, but still a good design. of. The other Robot Masters (Toad Man, Dust Man, Dive Man, Bright Man, and Ring Man) are fortunately pretty original, and it's clear Capcom hasn't come to the bottom of the barrel as far as ideas for Robot Masters go just yet.

For those who like the first MM trilogy, this is certainly a worthwhile game to play.But as good as the second trilogy is, the first trilogy is great, and it's those games you should turn too if you really want to play the best of the classic series.The second trilogy is just largely a repeat of the first trilogy.


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Mega Man 2 Review

Mega Man 2Mega Man II, with huge levels (for the NES), and great graphics (again, for the NES), would establish Mega Man (Rock Man in Japan), as a commercially viable video game character who would later become the most prolific character in terms of video game releases (and by this, I mean full fledged releases, not cameos, in which Mario takes the cake).But his success is owed to this pheonomenal game.The first, although somewhat successful, did not have the commercial impact as this did.Repeating the formula of the first Mega Man with giving you multiple stages and you chosing which one you want to tackle first and adding two bosses and dropping the score you get when beating the bosses, Capcom came up with 8 great bosses and a tremendous game.A large part of the fun is figuring out the order in which to beat the bosses.This also allows you to up the difficulty level if you want an extra challenge, as each of the boss's weapons work against another specific boss.The most difficult, as I remember, was Flash Man's stage.Those beams got me all the time.But don't worry, you can clear all eight stages.And once you do, going to Dr. Wiley's castle and attempting to figure out all the complexities only add to it.Top of the line graphics, wonderful music, amazing game play, what more could you want?This has all the markings of a bona-fide classic.

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Mega Man 6 Review

Mega Man 6By the time Capcom released MEGA MAN VI on the NES, it was obvious to all in the industry that Nintendo's 8-Bit console, the machine that resurrected the video game market in the mid 1980s to the multibillion dollar industry that it is now, was on its last legs.Capcom wanted to move Mega Man to the SNES, but before doing so, they made a final chapter for everyone's favorite blue bomber.

Ironically enough, Capcom chose not to release MEGA MAN VI in the United States, publishing the game only in Japan, due to their decision to put their efforts behind the new MEGA MAN X series.When Capcom informed Nintendo of this decision, Nintendo took it upon themselves to publish the game in America, which is why the game was never released in Europe.

How does it stand up to the other five games?Actually, not that bad.It's obvious Capcom is running out of ideas.The basic story is that a mysterious Mr. X (gee, I wonder who that could be) has been setting up a robot tournament, and when Mega Man shows up, all the robots turn against Mega Man and Mr X tries to take over the world.Naturally, when you defeat Mr X, turns out it is Dr. Wiley and you have to go into a second castle.While Mega Man IV and V at least at an element of surprise in their "twist" ending, by VI you can tell it's Wiley from the beginning, even kinda looks like him.

First off, the graphics are top notch, and so is the sound.But that is little surprise as Mega Man always had great graphics for the NES.

Capcom was so bereft of ideas They even had contestant winners in Nintendo Power design two of the robot bosses (Wind Man, designed by Michael Leader of the US, and Knight Man, designed by Daniel Vallie of Canada).

The other six bosses are largely retreads of previous robot masters or just plain ridiculous.

We have Plant Man (who, might I add, is the single worst boss in not only Mega Man, but in all of video games - he's just gay).His (lame) weapon is a flower shield, and basically he's a poor boy version of the superior Leaf Man from MEGA MAN II.We have Blizzard Man, who for whatever reason is on skis.Ripoff of Air Man from II and Ice Man from the first game.Flame Man is yet another heat-based robot master (we've already had Fire Man from I, Heat Man from II, and Napalm Man from V).We have Tomahawk Man, who is very formidable, but still feels out of place and like Capcom was really stretching for ideas.Centaur Man is at least somewhat imaginative. The worst, though, is Yamato Man.Apparently Yamato is a geographical term in Japan.It'd be like Oxford Man or Birmingshire Man or Las Vegas Man.Incomprehensible.Stupid.Even Wind Man, who was designed by one of the contestant winners, is little more than another version of Air Man.

The levels themselves, while compentant, are hardly what you call inspired.A lot of them you have seen before in previous incarnations, especially Flame Man's level (come on, we've had fire-themed levels before).

A bad part of the levels is that four of them have false endings, I guess in attempts from Capcom to give the game more replayability. In each of the levels for Tomahawk Man, Yamato Man, Knight Man, and Centaur Man, two separate boss chambers appear, one more difficult to reach than the other.By accessing the more difficult of the two you get one of four letters (B, E, A, T), and when you get all four you can now use Beat, the robotic bird from Mega Man V.Quite frankly, the fake endings are rather dumb.

The last levels have some engaging moments, even though one of the castle bosses (a big dragon) is a little too similar too the boss dragon of Mega Man II for my comfort.There's another stage in the Wiley's castle which is primarily dirty water and those spiked orbs, which is again a throw back to Mega Man II.

The end features Dr Wiley being thrown in jail, with the last words and a newspaper picture printed.The ending provides good closure for the series, but then Capcom spoils that by saying "To be continued".Still a good way to close the NES leg of Mega Man's journey as far as story-wise goes.

Mega Man also has some new features.Taking a page from Mario, he has a rush adapter that allows him to fly (albeit, pretty briefly).This is featured prominently on the game art.Beat returns.I would like to have flown longer, given how much this was hyped.

Is MEGA MAN VI a good game? Yes.Without a doubt.It would be an even better game its five predecessors did not exist.Because ultimately, even though they tried adding some new things to the Mega Man formula, at the end of the day, Capcom with this title feels tired and uninspired, like they trying to squeeze one more dollar out of the Mega Man franchise.But that's largely because MEGA MAN VI is just more of the same.If you like the formula you'll love this title.But it is still very formulaic.

All the NES Mega Man games are good, but they're largely the same.I'd go with II or III first, but if you haven't played any Mega Man games VI is a good place to start.But II and III should be your first choice.


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Mega Man X Review

Mega Man XYeah I know, Super Nintendo Games are outdated but I still play them like hell.It was when I came across Mega Man X4 on my playstation that I remembered I owned the first one.
The Mega Man X series takes off from where the original series left off, sorta.A new character named Zero is introduced, and for those of you who were tired of Dr. Wiley can now face a new boss named Sigma.
The story is not very understandable at first, but I gave it five stars because of how fun it was, and because you can't say its too difficult or too hard.Eventhough the final boss is a little hard.
There are also "capsules" in this one.These power up the abilities that Mega Man can have.In this first installment, you can't expect the capsules to really give you much. (That is if you played X2-X5 first, but I played them all in order.)But the game is fun either way.I would recomend this to any Mega Man gamer.

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